Port Settings for Special Applications
http://www.imgsrc.kit.net/portas.html - Speedstream
Overview
See Related Articles (at right) for
step-by-step instructions on
(1) How to configure ports on your router and
(2)
How to connect a console game (Nintendo Game Cube, PlayStation 2, or XBox) to a
router.
The following special application port information is provided as a courtesy,
based on customer input. We do not provide technical support for these
applications. Please contact the software provider for further
assistance. Solution
Note: The following popular apps are listed in
alphabetic order. Click a letter below or use Ctrl + F to search the text for
your application. Also see [Related Articles] in the right-hand
frame of this article for further information.
A |
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D |
E |
F |
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H |
I |
J | K |
L |
M |
N |
O |
P |
Q |
R |
S |
T |
U |
V |
W |
X | Y |
Z
Active Worlds IN TCP 3000 IN TCP 5670 IN TCP
7777 IN TCP
7000-7100
[0000] Type=TCP Translation=NORMAL Port=5670
[0001] Type=TCP Translation=NORMAL Port=7777
[0002] Type=TCP Translation=NORMAL Port=7000-7100
[0003] Type=TCP Translation=NORMAL Port=3000
AOL Instant Messenger (AIM) OUT TCP 4099 IN TCP 5190
AIM Talk OUT TCP 4099 IN TCP 5190
Aliens vs. Predator IN UDP 80 IN UDP 2300 - 2400 IN UDP 8000 -
8999
Anarchy Online IN TCP 7013 IN TCP 7500 - 7501 IN UDP 7013 IN
UDP 7500 - 7501
Asheron's Call Also see: http://support.microsoft.com/support/kb/articles/q236/4/30.asp OUT
UDP 9000, 9004, 9008, 9012 IN UDP 9000, 9001, 9004, 9005, 9012, 9013 You
may also need to open the MSN Game Zone and DX ports.
Audiogalaxy Satellite IN TCP 41000 - 50000 IN TCP 1117-5190
[Back]
Battlecom IN UDP 2300 - 2400 IN TCP 2300 - 2400 IN UDP
47624 IN TCP 47624
BAYVPN OUT UDP 500
Black and White IN TCP 2611 - 2612 IN TCP 6667 IN UDP 6500 IN
UDP 27900
Blizzard Battlenet This allows for -1- machine on the network to take
advantage of Blizzard's BattleNet system for playing online games such as Diablo
II and StarCraft. The 6112 port is needed in both TCP and UDP for StarCraft and
Diablo II, and the 4000 port is needed for Diablo II. No other settings should
be needed. IN TCP 4000 IN TCP 6112 IN UDP 6112
Buddy Phone (w/o FTP) IN UDP 700 - 701
Bungie.net IN TCP 3453
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C&C Tiberian Sun See Westwood Online.
Calista IP phone OUT TCP 5190 IN UDP 3000
Camerades IN TCP 2047 2048 IN UDP 2047 2048
CarbonCopy32 host on your LAN IN TCP 1680 IN UDP 1023-1679
CITRIX Metaframe / ICA Client IN TCP 1494 IN UDP 1604 IN TCP
1023 - 5000 (NOTE: Depending on the number of clients/sessions, you can try
decreasing this range, or you may need to increase it.)
Common Servers
FTP Server on your LAN IN TCP 21
POP3 Mail Server on your
LAN IN TCP 110
SMTP Mail server" on your LAN IN TCP
25
TELNET Server on your LAN IN TCP 23
WEB Server on your
LAN IN TCP 80
CuSeeMe OUT UDP 24032 IN UDP 1414 IN UDP 1424 IN TCP
1503 IN TCP 1720 IN UDP 1812 1813 IN TCP 7640 IN TCP 7642 IN UDP
7648 IN TCP 7648 IN TCP 7649 7649 IN UDP 24032 IN UDP 56800 OUT
UDP 1414 OUT UDP 1424 OUT TCP 1503 OUT TCP 1720 OUT UDP 1812
1813 OUT TCP 7640 OUT TCP 7642 OUT UDP 7648 OUT TCP 7648 OUT TCP
7649 OUT UDP 56800
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Dark Reign 2 IN TCP 26214 IN UDP 26214
Deerfield MDaemon Email Server IN TCP 3000 IN TCP 3001
Delta Force (Client and Server) OUT UDP 3568 IN TCP 3100
3999 OUT TCP 3100 3999 IN UDP 3100 3999 OUT UDP 3100 3999
Delta Force 2 IN UDP 3568 IN UDP 3569
Delta Three PC-to-Phone IN TCP 12053 [use CuSeeMe protocol if
available] IN TCP 12083 IN UDP 12080 IN UDP 12120 IN UDP 12122 IN
UDP 24150 - 24179
Dialpad OUT TCP 7175 IN UDP 51200 51201 IN TCP 51210 IN TCP
1584 1585 OUT TCP 8680 8686
Direct Connect IN TCP 375 - 425
Dwyco Video Conferencing IN UDP 12000 - 16090 IN TCP 1024 - 5000 IN
TCP 6700 - 6702 IN TCP 6880
Dune 2000 See Westwood
Online.
Dungeon Siege
1. Log in to the router (http://192.168.254.254/). 2. Go to
[Advanced Setup > Special Applications] and enter the following: Trigger
port: 6073 UDP Public Port: 6073, 2300, 2302-2400 UDP Trigger port: 6073
UDP Public Port: 80 TCP 3. Go to [Advanced Setup > Misc] and confirm
[Discard ping from WAN side] is not checked. 4. Save the new settings.
[Back]
Elite Force IN UDP 26000 IN UDP 27500 IN UDP
27910 IN UDP 27960 NOTE: If the server is behind the same router/firewall
as other clients, then all of the clients will have to add "+set net_port
27961," "27962," etc. to their shortcut command lines. Otherwise, they will not
be able to use the in-game internet game browser. This is due to the fact that
EF uses the same port (27960) for both the client and the server.
eMule The following is an excerpt from eMule FAQ at http://emule-project.net/:
Note: When using a router in a network the option DHCP - Dynamic Host
Configuration Protocol in the router should be turned off. Assign static IPs
to each client in the network.
The following list shows the ports used
by eMule when using it's default settings. If you change anything in
Preferences -> Connection you will have to take the changes into account
when configuring your firewall or router.
1) Local Port: 4662 Remote Port: any Protocol: TCP Direction:
incoming Purpose: Client Port / Connections from other clients Note:
You can change this port in Preferences -> Connection -> Client
Port This port has to be forwarded in a router. Changing this port in
Preferences you must also change the forwarding in the router
2) Local Port: any Remote Port: 4662 Protocol: TCP Direction:
outgoing Purpose: Client Port / Connections to other clients Note:
4662 is the default port, but other clients may have different settings.
Change the remote port to any when configuring a firewall
3) Local Port: 4672 Remote Port: any Protocol: UDP Direction:
incoming Purpose: Clients source asking / extended eMule protocol Note:
This port has to be forwarded in a router. Changing this port in Preferences
you must also change the forwarding in the router. If you are not able to
forward this port check the disable box in Preferences -> Connection ->
UDP Port
4) Local Port: any Remote Port: 4672 Protocol: UDP
Direction: outgoing Purpose: Clients source asking / extended eMule
protocol Note: 4672 is the default port, but other clients may have
different settings. Change the remote port to any when configuring a
firewall
5) Local Port: any Remote Port: 4661 Protocol: TCP
Direction: outgoing Purpose: Connection to server Note: 4661 is
the default port of a server. Many server use different ports. Configuring a
firewall the remote port again changes to any.
6) Local Port: any
Remote Port: 4665 Protocol: UDP Direction: outgoing Purpose:
Source asking on servers Note: Servers using the default port 4661 TCP
(see #5) automatically set their port for source asking to 4665 UDP. If a
server uses a different port in #5 the corresponding UDP port is set to
[Connection Port + 4]. For firewalls the remote port here is any.
Everquest Also see: http://everquest.station.sony.com/support/connection/firewall_proxy_information.jsp IN
TCP 1024 7000 IN UDP 1024 6000
[Back]
F-16 IN UDP 3862 IN UDP 3863
F-22 Lightning 3 IN UDP 3875 IN UDP 4533 IN UDP 4534 IN UDP
4660 - 4670 (for VON)
F-22 Raptor IN UDP 3874, 3875
Fighter Ace II IN TCP 50000 - 50100 IN UDP 50000 - 50100
for
DX play also open these ports: IN TCP 47624 IN TCP 2300 - 2400 IN UDP
2300 - 2400
FW1VPN OUT UDP 259
[Back]
Ghost Recon/Ghost Recon Desert Siege IN TCP and UDP 2346
IN TCP and UDP 2347 IN TCP and UDP 2348 OUT TCP and UDP 2346 OUT
TCP and UDP 2347 OUT TCP and UDP 2348
GNUtella IN TCP 6346 IN UDP 6346
Go2Call IN UDP 2090 2091 IN TCP 2090
[Back]
Half Life Server IN UDP 27015
Half Life IN UDP 6003 IN UDP 7002 IN UDP 27010 IN UDP
27015 IN UDP 27025
Heretic II Server IN TCP 28910
Hexen II Each computer hosting Hexen II must use a different port
number starting at 26900 and incrementing by 1. IN UDP 26900 (for first
player)
Hotline Server IN TCP 5500 - 5503 IN UDP 5499 The TCP Ports
enabled are 5500 - 5503
If you change the default port you must enable
the 3 following ports, e.g. if you choose 4000 you must also enable 4001 –
4003.
The UDP port enabled 5499 is required only if you want to list your
server on a tracker.
[Back]
ICQ
ICQ should work through a 2602, 2614, or 2623 router, without a firewall
enabled, without configuration.
To configure ICQ to work through a firewall, see this ICQ KB Article: http://www.icq.com/icqtour/firewall/netadmin.html.
If this does not work, the only solution to this issue that we are aware of
at this time is to set up the other PC as a DMZ host. Please see [Related
Articles] in the right-hand frame for further information.
ICU 2 (aka icu2/icuii/ICUII) Client OUT TCP 2019 IN TCP 2000
2038 IN TCP 2050 2051 IN TCP 2069 IN TCP 2085 IN TCP 3010
3030 OUT TCP 2000 2038 OUT TCP 2050 2051 OUT TCP 2069 OUT TCP
2085 OUT TCP 3010 3030
ICU2 Client (v.4xx) IN TCP 1024 - 5000 IN TCP 2000 - 2038 IN TCP
2050 - 2051 IN TCP 2069 IN TCP 2085 IN TCP 3010 - 3030 IN TCP 6700 -
6702 IN TCP 6880 IN UDP 12000 - 16090
Internet Phone OUT UDP 22555
IStreamVideo2HP IN TCP 8076 - 8077 IN UDP 8076 - 8077
Ivisit IN UDP 9943 IN UDP 56768
[Back]
KALI Each computer using KALI must use a different port
number, starting at 2213 and incrementing by 1. IN UDP 2213 (for first
player) IN UDP 6666
KaZaA IN TCP 1214
Kohan Immortal Sovereigns This allows you to host a Kohan game and
have it show up on Gamespy, otherwise no one will be able to see your game
outside of your LAN. Only the ICS server can host games and have them
appear. IN UDP 3855 IN UDP 17437 IN TCP 3855 IN TCP 17437
[Back]
Laplink Host IN TCP 1547
LIVvE (Pager file-send only) IN UDP 8999
Lotus Notes Server IN TCP 1352
[Back]
Mig 29 IN UDP 3862 IN UDP 3863
mIRC Chat IN TCP 6660 - 6669
mIRC DCC / IRC DCC Also see: http://www.mirc.co.uk/help/proxies.html IN TCP 1024 - 5000
mIRC IDENT IN UDP 113
Motorhead Server IN UDP 16000 IN TCP 16000 IN TCP 16010 -
16030 IN UDP 16010 - 16030 The ports 16010-16030 are examples; you must
specify client ports so that Motorhead does not assign client ports randomly.
MSN Game Zone Also see: http://support.microsoft.com/support/kb/articles/q159/0/31.asp and
for DX http://support.microsoft.com/support/kb/articles/Q240/4/29.ASP IN
TCP 6667 IN TCP 28800 - 29000 for DX play also open these ports: IN TCP
47624 IN TCP 2300 - 2400 IN UDP 2300 - 2400
MSN Messenger IN TCP 6891 - 6900 IN TCP 1863 IN UDP 1863 IN
UDP 5190 IN UDP 6901 IN TCP 6901
Myth, Myth II Server IN TCP 3453
[Back]
Napster OUT TCP 6699 IN TCP 6699
Need for Speed - Porche IN UDP 9442
Need for Speed 3- Hot Pursuit IN TCP 1030
Net2Phone OUT UDP 6801 IN UDP 6801 One additional UDP and one
TCP port in the range of 1 to 30000 must be mapped, e.g. 6802 and 6803. These
ports must be mapped in your firewall, then set in the Net2Phone client as
follows: 1) Click on Net2Phone's "Menu" button. 2) Select
"Preferences". 3) Click on the "Network" tab. 4) Enter 6802 for the Client
TCP Port. 5) Enter 6803 for the Client UDP Port.
NetMeeting 2.0, 3.0 also Intel Video Phone, H.323 compliant video
players
Microsoft NetMeeting will not work behind a NAT firewall because its audio
feature requires dynamic ports. There are two ways to overcome this:
- To use NetMeeting without audio, open all the ports for these
triggers: Triggers = 389, 522, 1503, 1024, 1720, 1731 Incoming ports (the same
for all triggers) = 1-64535.
- To use NetMeeting with audio, put your NetMeeting PC into a DMZ,
which will open all TCP ports. (When the NetMeeting call is made, the program
randomly picks one of the ports within the range of 1,024 - 65,535.)
Note: The DMZ function is incompatible with Virtual Server, and opens that PC
to certain security risks. See the Related Article (at right) for further
information on DMZs. Basic Port Info
OUT TCP 1720 IN UDP 1024 65534 [use H.323 protocol if
available] OUT UDP 1024 65534 [use H.323 protocol if available] IN TCP
1024 1502 [use H.323 protocol if available] OUT TCP 1024 1502 [use H.323
protocol if available] IN TCP 1504 1730 [use H.323 protocol if
available] OUT TCP 1504 1730 [use H.323 protocol if available] IN TCP 1732
65534 [use H.323 protocol if available] OUT TCP 1732 65534 [use H.323
protocol if available] OUT TCP 1503 1503 OUT TCP 1731 1731 IN TCP 1503
1503 IN TCP 1731 1731
NTP (Network Time Protocol) OUT UDP 123 IN UDP
123
Neverwinter Nights
Note: The following instructions are from the Neverwinter
Nights Technical FAQ
If you are trying to play through a firewall of some sort, here is some
information for you to help you get connected. Neverwinter Nights uses UDP,
not TCP for its connections. If you think that your firewall is preventing you
from connecting to the game servers, please make sure that the following ports
are open:
Ports 5120 through 5300 Port 6500 Port 27900 Port 28900
In addition to opening the ports listed above, you may need to allow
incoming connections on the port you are running your server on (5121 by
default) and forward those connections to the computer running the server.
If your server does not appear on the GameSpy game list:
- Verify that it is does not appear for other users. It may not be
appearing for you because your game is published by your external IP
address, this address may not be valid from inside your firewall.
- Verify that the server is accessible from the Internet, have a friend
Direct Connect using your external IP address (ie not 127.0.0.1 or
192.168.*.*, these are local addresses).
- If you are starting your module from the command line of the Windows or
Linux dedicated server, try starting it from within the application.
- If your module is very large or contains very large areas, try breaking
it up into smaller pieces.
- If you are wanting to make sure that your NAT is set up to allow the
game to play here are some details.
Outgoing packets
Source port: 5120-5129 Destination port: 5121-5300
Incoming packets
Source port: 5121-5300 Destination port: 5120-5129
On the Game Client side, here are some changes to make things go better. Go
to your nwnplayer.ini file in your Neverwinter Nights install directory, and
find the following section:
[Profile] Client Port=XXXX
Our suggestion is to change XXXX to 5120.
Note: This information is from Bioware, not Efficient Networks, and is
presented here simply as a courtesy to our customers; we do not provide
technical support for Neverwinter Nights.
[Back]
Operation FlashPoint TCP 47624 ~ 47624 TCP 2234 ~
2234 BOTH 6073 ~ 6073
Outlaws IN UDP 5310 IN TCP 5310
[Back]
Pal Talk Also see: http://www.paltalk.com/paltalk/support/network/index.htm IN
UDP 2090 [voice] IN UDP 2091 [control stream] IN TCP 2090 [file
transfer] IN TCP 2091 [video listening] IN TCP 2095 [file transfer- older
versions] OUT TCP 5001 - 50015 [text messaging] OUT TCP 8200 - 8700
[firewall / network mode group voice] OUT UDP 8200 - 8700 [firewall / network
mode group voice] OUT UDP 1025 - 2500 [outbound voice & control stream
(user configurable)]
The last 2 UDP outbound ports are usually set in
pairs. 1024 - 1025, 1026 - 1027, etc. Most users never have to set these lower
two ports. They are dynamically assigned if you leave the lower two boxes set to
0's on the 'paltalk port settings' tab. Outbound ports are usually not an
issue but are listed here for network users who may need to manually configure
for a proxy or NAT server or other hardware device.
PCAnywhere (host on your LAN) IN TCP 5631 IN UDP 5632
Note: Some DSL providers (e.g. Pacific Bell) restrict the use of remote
control software on their network, such as Symantec pcAnywhere, for security
reasons. Please contact your ISP to address this issue.
PhoneFree IN UDP 1034 - 1035 IN UDP 9900 - 9901 IN TCP 1034 -
1035 IN TCP 2644 IN TCP 8000 This Mapping is needed to hear the audio
from the incoming party, outgoing audio will work without it. According to
PhoneFree the ports you need open are: 8000 TCP For Server access 1034 UDP
Voice in/out 1035 TCP Voice in/out 2644 TCP Personal Communication
Center Users have also reported that: (a) Port range 9900-9901 UDP is also
needed but not mentioned at PhoneFree support. (b) Shut off other
firewalls (c) To make PC-TO-PHONE calls only UDP port 9900 must be opened
Polycom ViaVideo H.323 IN TCP 3230 - 3235 IN UDP 3230 -
3235 Also enable on ViaVideo (under H.323 QoS) 'Use Fixed Ports' 3230-3235
TCP & UDP.
[Back]
Quake 3 Each computer playing Quake 3 must use a different
port number starting at 27660 and incrementing by 1. You'll also need to do the
following: 1. Right click on the Q III icon 2. Choose "Properties" 3.
In the Target field you'll see a line like "C:\Program Files\Quake III
Arena\quake3.exe" 4. Add the Quake III net_port command to specify a unique
communication port for each system. The complete field should look like this:
"C:\Program Files\Quake III Arena\quake3.exe" +set net_port 27660 5. Click
OK. 6. Repeat for each system behind the NAT, adding one to the net_port
selected (27660,27661,27662) IN UDP 27660 (for first player)
Quake 2 (Client and Server) IN UDP 27910
Quicken Issues with Quicken vary widely and are not typically router
port-related. For step-by-step troubleshooting help for specific Quicken error
codes, go to: Quicken OL Error Troubleshooting. See Related Articles (at
right) for help with router/print server issues.
QuickTime 4 Client OUT TCP 554 IN UDP 6970 - 32000
QuickTime 4 Server IN TCP 6970 IN UDP 6970 - 7000
[Back]
RAdmin (Fama Tech) IN TCP 4899
Rainbow Six (Client and Server) OUT TCP 2346 IN TCP 2346
RealAudio on Port 554 OUT TCP 554 IN UDP 6970 -
32000
RealAudio on Port 7070 OUT TCP 7070 IN UDP 6970 - 7170
Remote Anything Also see: http://remote-anything.com/prod_remote_faq.htm IN TCP 3999
- 4000 IN UDP 3996 - 3998
Remotely AnyWhere IN TCP 2000
Remotely Possible Server IN TCP 799
Roger Wilco Also see: http://www.rogerwilco.com/support/rw/firewalls.html IN TCP
3782 IN UDP 3782 IN UDP 3783 [only needed for base station]
Rogue Spear OUT TCP 2346 IN TCP 2346
[Back]
Shiva VPN (set the mobile option in the Shiva VPN client
software to be your public IP address) OUT UDP 2233 IN UDP 2233
ShoutCast Server IN TCP 8000 - 8005
Soldier of Fortune IN UDP 28910 - 28915
SOCOM: U.S. Navy Seals UDP Ports 6000 - 6999 For further information,
please see Playstation SOCOM Support FAQ
Speak Freely IN UDP 2074 - 2076
StarCraft IN UDP 6112
Starfleet Command IN TCP 2300 - 2400 IN TCP 47624 IN UDP 2300 -
2400 IN UDP 47624
SWAT 3 IN TCP 16639 IN UDP 16638
[Back]
Timbuktu Pro IN TCP 407 IN TCP 1417 - 1420 IN UDP
407 IN UDP 1417 - 1420
[Back]
Ultima IN TCP 5001-5010 Game IN TCP 7775-7777 Login IN
TCP 8888 Patch IN TCP 8800-8900 UO Messenger IN TCP 9999 Patch IN TCP
7875 UOMonitor Port 7875 is not used by the game, but by UOMonitor, which
many players use to monitor server status.
Unreal Tournament Server IN UDP 7777 (default gameplay port) IN UDP
7778 (server query port IN UDP 7779+ Note: UDP 7779+ are allocated
dynamically for each helper UdpLink objects, including UdpServerUplink objects.
Try starting with 7779-7781 and add ports if needed. IN UDP 27900 (Server
query, if master server uplink is enabled. Some master servers use other ports,
like 27500) IN TCP 8080 Note: Port 8080 is for UT Server Admin. In the
[UWeb.WebServer] section of the server.ini file, set the ListenPort to 8080 (to
match the mapped port above) and ServerName to the IP assigned to the router
from your ISP.
[Back]
Virtual Network Computing (VNC) Also see: http://www.uk.research.att.com/vnc IN TCP 5500 IN TCP
5800 IN TCP 5900
[Back]
Warcraft (via Blizzard.net) IN UDP 6112 IN TCP 6112 OUT UDP
6112 OUT TCP 6112 + DHCP should be enabled
Westwood Online - C&C Tiberian Sun & Dune 2000 Note: Westwood
Online supports only one user per public IP address at any given time. Apprule
courtesy of Quantus' World OUT TCP 4000 IN TCP 4000 IN UDP 1140
1234 IN TCP 1140 1234 OUT UDP 1140 1234 OUT TCP 1140 1234
Windows Media Player Windows Media Player issues can have several
variables which cannot be adequately addressed in this article. Please see Windows Media Services: Troubleshooting Basic Network
Connectivity and Windows Media Services 4.1 Firewall Information (covers Windows
Media Player 9) for detailed information.
Windows 2000 Terminal Server IN TCP 3389 IN UDP 3389
WinMX Please visit http://homepage.ntlworld.com/j.buchanan/winmx/firewalls.html.
[Back]
Yahoo! Messenger Chat IN TCP 5000 - 5001
Yahoo! Messenger Phone IN UDP 5055
[Back]
ZNES IN UDP 7845 [Use Quake Translation if you can set it]
Further Information See [Related
Articles] in the right-hand frame of this article.
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